Some interactions are obvious, though you’d never imagine it when trying to describe them - singing to a deer near a flower will imbue it with a magical bounce so you can get to hard-to-reach areas – while others are not. I went through the entire vocal spectrum two or three times before I was confident that I actually couldn’t use the object… only to magically trigger it on the fourth roam. Many a time, I found myself standing around, repeatedly interacting with an object because I thought I was supposed to. Pulling down on the right trigger lights up the world around you, from mushrooms to bushes to animals. My biggest complaint is that I wasn’t sure what I could actually affect with my song. This, coupled with a lack of proper direction, means you’ll likely find yourself stumbling along blindly. The in-game map doesn’t show terrain, so you can move through a long stretch of forest only to find yourself at a dead end because you don’t have the power that could bypass an obstacle. Apart from changes to the neon colours lighting the environment, each individual area of the forest looks the same as any other. While Fe is undoubtedly gorgeous, its style makes it hard to really discern where you are or what you’re to accomplish. Moving around the forest is harder than you’d imagine. The other crystals are optional, though they’ll help you get around the forest more efficiently. A bunch of gameplay isn’t necessary while Fe can be a collectathon, you’re only required to pick up a single pink crystal scattered amongst the forest to activate your second power - the ability to climb trees. The at-ease nature of Fe is good and bad simply wandering around, exploring and singing, can be quite calming and therapeutic. Moreover, you’re heartily encouraged to disable that feature. There’s hardly any hand holding you’re set loose upon the forest with only a single waypoint on your map. Pulling down on the right trigger launches Fe into song and finding the sweet spot – or correct pitch – can do anything from brightening a bush to securing a woodland friend.Īs you start Fe, that’s all you know. Our hero’s single, solitary starting action is to sing doing so enlivens the world around you. Fe is highly stylised, offering a mysterious forest painted in equal parts neon lighting and harsh angles. Much like Unravel, Fe is developed by a Swedish studio and much of the game is a love letter to Nordic surroundings. Fe also happens to be the name of the game’s protagonist, an adorable fox-like creature who can control the world around him with his angelic singing voice. Fe is the second in EA’s quasi-indie EA Originals label, following in the footsteps of the delightful Unravel.